Inventory related topics (trading, looting, etc.) + For modders: Implemented the possibility of quest descriptions (QuestDescription). Corrected height calculation in mission log window. + For modders: New quest type "13" (spell quests) adapted from Forsaken Gods. + For modders: New condition "CondPlayerPartyMember". + For modders: New info commands "Humanize", "GiveAll", "FailQuest", "JoinPlayer". + For modders: New info file parameter "SuppressLog". + For modders: InfoType=7 adapted from Forsaken Gods. + The "stage directions" (instructions about what gesture a NPC should make while saying a certain text) were moved from the stringtable to the info files. + The "Story helper" offers dialog options to "calm down" an enclave with "red NPCs" (exceptions: Gotha and Ardea), and dialog options to reduce the counter for "liberated cities". NPCs don't start to talk to the hero while he is jumping. + Randomization of smalltalk sentences improved. Clipping of shields that are worn on the arm reduced. Animals and monsters collapse, too, when the hero "assassinates" them. Animation of gargoyles and swamp lurkers improved. + Numerous textures corrected, improved or added. + FXAA implemented, edge smoothing removed. Depth of field / soft particle issue in combination with watersurface. Fixed lighting exploit when using animal transformation scrolls. + Specular light calculation changed from Blinn-Phong to Phong. Numerous holes between the head and the body of various NPCs have been mostly closed. When a weapon hits water, the water waves won't hover diagonally in the air. + Rim lighting and subsurface scattering on NPCs implemented. + Rim lighting, soft water and soft particles can't be switched off anymore. Bug in water reflection in shader 1.4 solved. + Self shadowing added to light calculation. + Dynamic shadows now fade out by distance. Shadow issue fixed that occured on Radeon 4000 graphic cards and above.
You can assign info files to those "ghosts". + For modders: Certain types of new freepoints are supported now. When the hero gets enough XP to climb up two levels at once, he will actually perform these two levelups now. Fixed crash when viewing recipes without ResultItem. Fixed crash when summoning fog while being attacked in close combat. + Subtitles will be displayed if a soundfile is missing, even if subtitles have been deactivated in the ingame options. Timing issue on multicore processors fixed (can be switched on or off by Timer.ThreadSafe in ge3.ini). + Dynamic shader caching to reduce stuttering. + The ingame font art can now be set in the ge3.ini. + Parameter "Render.DisableFocusNames" in ge3.ini now also disables all scroll message texts.
+ Text language adjustable via audio menu. + Display refresh rate limitation removed. + Display aspect ratio limitation removed. + At the first start of the game the current desktop screen resolution will be used. + Autodetection of adequate graphic settings improved. + Resource cache can't be changed manually anymore, but will be calculated automatically instead. No se si seran los savegames compatibles o no, pero los cambios son interesantes.